LANDSCAPE MODE

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♛
♛KINGDOM
DEMO
C10.00DEMO
♛...holds the crown
The throne is waiting for its next mistake.
25% reach the wheel · 5× entry
No steering. Just luck.Survive the path. Take the crown.
LOCAL PLAYGROUND · NO REAL TOKENS
PLAYER PROFILE

Choose your avatar.

This picture goes on your cubes and the king.

Your selected portrait

Your photo and game progress stay in this browser.

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GAME RULES

How it works

01

Send in your cube

An attempt costs 0.10 demo tokens. Your portrait cube moves on its own through four random traps.

02

Survive the unexpected

There are no movement controls. Each trap gives your cube a fresh chance to survive. About 1.4% of cubes survive all four traps on the full 35-second journey.

03

Wear the crown

Reach the castle to become king and receive 0.09 of your entry back. Every failed attempt adds 0.09 to the king’s pending reign rewards. The remaining 0.01 from every attempt goes into the chest. Pending rewards become available in your game balance when another cube takes the crown. They are not sent to your wallet automatically. If a royal raid is still in progress when your crown changes hands, its reign rewards remain pending: a victory releases them and a defeat sends them to the chest.

04

Freeze attack

Only the current king can freeze challenger cubes for 3 seconds. The price is one current main entry per active cube on either route. The button shows the total; if the price increases before purchase, the action is rejected without charging. With no cubes, Freeze is unavailable. The power has a 12 second cooldown, and its whole fee goes to the left chest. Traps, characters and menus stay active.

05

Guard the treasure

A monster arrives every 30–45 seconds when the chest has treasure. It takes 0–100% of the chest and runs from left to right. 99.5% of visits take 0–5%, weighted toward zero. Larger shares are exceptionally rare. A 0% visitor leaves empty-handed. The king catches it with a 10% chance unarmed, 15% with a bat, or 25% with a metal axe, and keeps the entire haul. A missed monster takes its haul to the bandit camp, dances, and deposits it into the camp chest. Freeze pauses challenger cubes; everyone else keeps moving. The king can buy weapons using the buttons above the castle.

06

Upgrade or raid as king

While you are king, buttons above the castle let you buy a bat for 2 main entries, then upgrade to a huge metal axe for another 10 main entries. Weapons stay with you between reigns. You can also raid the bandit camp for 5% of its prize, minimum 0.10. You have a fixed 10% chance to win its entire prize; a defeat costs you the crown and sends your pending reign rewards to the left chest. Your existing spendable balance is preserved. Jumping from the map also gives up the crown and sends only pending reign rewards to the chest. Weapon purchases and raid entry fees also fund the left chest. With no king, failed entry fees go entirely to the left chest until a cube reaches the castle.

07

Raid the bandit camp

During testing, a side gate opens for twenty seconds every minute. Cubes reaching it turn toward the bandit camp. The huge axe guard watches for 45 seconds, then sleeps for 15 seconds, repeating each minute. He sits beside the camp to sleep. An awake guard knocks your cube out. Slip past while he sleeps to claim the whole camp prize, ending your run without becoming king. Monster deliveries fund the prize, which also grows by 0.01 demo tokens every five seconds. Your entry still returns 0.09 and sends 0.01 to the original chest.

This is a local demo with simulated opponents. Balances are play money. Progress saves on this browser and pauses while you are away. Wallets, deposits, and withdrawals belong to a later version.
THE LOCAL PLAYGROUND

Demo settings

Adjust the demo while we test the kingdom.

Uses treasure already in the chest. No extra tokens are created.

Testing: the camp gate opens for twenty seconds every minute. Cubes at the junction take the camp route.

The guard watches for 45 seconds, then sleeps for 15 seconds each minute. The test override lasts 12 seconds, then returns to that schedule.

Measuring smoothness…

0 attempts · 0 defeats · 0 crowns

Reset clears this local session and starts a new reign. No real accounts are involved.

VIP ROUTE · TEST RULES

The golden wheel

Entry costs five main entries. Each of the two water jumps has an independent 50% chance of survival. 75% of entries fall and receive nothing; 25% reach the wheel.

Wheel prizes are multiples of the VIP fee, including the returned amount:

PayoutChance at wheel
0.37×20%
0.50×25%
0.60×25%
2.20×15%
2.50×10%
45×4%
67.10×1%

Expected return across all entries: 85%, before rounding down to token units. This is a long-run average, not a guaranteed result. The largest prize occurs on 0.25% of all entries.

Every prize is reserved from the chest before entry. Net proceeds stay in the chest. VIP pauses when the chest cannot cover another maximum prize.

SOLANA DEVNET · TEST FUNDS

Your wallet

TEST USDC has no real-money value. Use a devnet wallet and devnet SOL for network fees.

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Connect your wallet to enter the kingdom.

Play the free shared demo